![]() ![]() ago conjure woodland beings at 4th level can give you two quicklings (just look at their stats, despite no hitpoints they're crazy), or a sea hag which instantly kills enemies on a failed save, or a pair of dryads which can charm humanoids. You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Three times as many with a 7th-level slotįour times as many with a 9th-level slot. Dndbeyond has a beautiful filtering system for monsters. The only CR 1 fey are Dryads and Quicklings, so if you choose CR 1 youve got a 1 in 2 chance to get Dryads, unless the DM really doesnt want you to have Dryads, or else just lets you choose Dryads. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: Heres an interesting possible non-combat way to use Conjure Woodland Beings. You choose which kind of creature to summon, and. If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Natures Ally table. They obey any verbal commands that you issue to them (no action required by you). 'The tentacle can reach anywhere in the room.' This ability seems to raise some questions right away. Roll initiative for the summoned creatures as a group, which has its own turns. Casting Time: 1 action Range: 90 feet Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp) Duration. Enormous tentacle is a CR 1/4th beast found in the Orrery of the Wanderer with a grapple/restrain on hit (though not great damage and only escape DC of 14) but it has one noteworthy ability. The summoned creatures are friendly to you and your companions. We were escaping a Fire Giant climbing an elevator shaft, and my druid decided to conjure eight animals to drop on his head. I actually tried this exact thing while playing through Storm Kings Thunder, though it was with horses. Mighty Summoner kicks in, which gives every conjured beast an extra 2HP per hit die. They Roll Initiative as a group, but they still occupy 8 spaces. ![]() Group of wolves, each with HP of 2d8+2 (11 HP on average, so I conjured 88HP worth of creatures).
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